Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

A UO player whose character was "Rok Hagor" interviewed me one evening. It was.. uh, real?

Like a putz, I agreed to build this language translator for some languages spoken in this ancient game, Ultima Online.  I maintain the code, but not the appearance.

From 2011 to July 2015, I worked at Symmetri Marketing in Chicago as a developer. I had a hand in, or built myself, over 20 websites, all in drupal - with a handful of others in .NET platforms. In the majority of these sites I was the front-end developer, the back end developer, and in all cases, the CMS architect.

A simple, still-more-to-do life counter for Magic: the Gathering.

I have OCD. All the OCD.  There's only so many magic sleeves in the world (heaven forbid you play a magic deck without them) and only so long before I get tired of a deck and take it apart.  If it was especially tasty, I'll write it down first.

In 2001 or 2002, Ultima Online's unique volunteer program consisting of Seers, Counselors, Troubadors, and new player advisors (whose exact titles are eluding me!) was canceled. These were players working for free to help the game including running quests (like a dungeon master in D&D) and helping - by hand - new players adjust to the game. I interviewed one of the seers shortly after the program was terminated.

An award-winning essay about the Blue Hotel and its undertones of Tolstoy vs. Darwinism and the East vs. the West. If you haven't read Stephen Crane this probably won't be understandable.

The longest piece I've written that I've felt compelled to share; the Undiscovered Facet is a fictional world set inside another fictional world (the computer game, Ultima Online). Featuring fictionalized versions of other real players' fictional characters, this novella is so meta, you'll think google bots wrote it.

A friend challenged anyone to turn up a Singularity story (machines achieve sentience) that relied on no cliches. I totally misunderstood what he was talking about, but wrote this story anyway. It's about a PI investigating a crime in the not-too-distant future in my hometown, Chicago.

This Drupal 7 module represented several firsts for me: Making an ajax call, developing an admin configuration page for a module, defining a block via a module, and passing variables to JS from a drupal module.

Thy Dunjon Quest is a project I periodically work on, with the intent to be on the market, ad-supported.  It's a stick-figure endless dungeon crawl that takes itself about as seriously as it sounds.

This is a very, very short screenplay that came from a playwriting class at EIU. It stars two old Ultima Online friends and a fictional talking rat (well, real enough in this story).

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