Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

A bench free-handed in 3D Studio Max. A simple granite texture has been applied with, I believe, a bump map. Rendered with one light.

Quite some time ago, I interviewed God. It was an enlightening experience. We then had two follow-up interviews, all of which are included here.

Some old banners and logos from previous versions of redlow.net

A travel essay/article; and the last thing I ever wrote at Eastern IL University. The crux of the essay is my trip to England and the slow transformation of feeling like an awkward outsider to being one of a close-knit team of friends. It's a little corny, skimming it now over 10 years later to write this summary.

"The Elements of Roleplay" is an RP guide written for Ultima Online, which garnered a lot of attention and re-posting. Although it's written specifically for UO, the suggestions and advice here could certainly be applied to any pen&paper game or computer game with player-to-player roleplaying elements (the few that still exist).

The snarky toast I gave at my brother's wedding.

This Drupal 7 module represented several firsts for me: Making an ajax call, developing an admin configuration page for a module, defining a block via a module, and passing variables to JS from a drupal module.

A friend challenged anyone to turn up a Singularity story (machines achieve sentience) that relied on no cliches. I totally misunderstood what he was talking about, but wrote this story anyway. It's about a PI investigating a crime in the not-too-distant future in my hometown, Chicago.

An award-winning poem.... from a computer game. Also, about a computer game. Can you say nerd? I can. I smell it too!

An award-winning essay about the Blue Hotel and its undertones of Tolstoy vs. Darwinism and the East vs. the West. If you haven't read Stephen Crane this probably won't be understandable.

Thy Dunjon Quest is a project I periodically work on, with the intent to be on the market, ad-supported.  It's a stick-figure endless dungeon crawl that takes itself about as seriously as it sounds.

This is an article for a small, community magazine in Champaign, IL. The magazine wanted the focus to be on the school's academics, but the contact at the college didn't want to talk about that, interestingly. In fact, I had some trouble landing an interview with the college's president, who didn't want the exposure. It's not all clear-cut, sometimes.

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