Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

Like a putz, I agreed to build this language translator for some languages spoken in this ancient game, Ultima Online.  I maintain the code, but not the appearance.

In 2001 or 2002, Ultima Online's unique volunteer program consisting of Seers, Counselors, Troubadors, and new player advisors (whose exact titles are eluding me!) was canceled. These were players working for free to help the game including running quests (like a dungeon master in D&D) and helping - by hand - new players adjust to the game. I interviewed one of the seers shortly after the program was terminated.

Once, I wrote a silly letter to Nabisco after some Oreos I bought went stale. This is the letter and their lame reply. Suspiciously, Oreos started being sold in resealable packaging only a few months afterwards.

An award-winning essay about the Blue Hotel and its undertones of Tolstoy vs. Darwinism and the East vs. the West. If you haven't read Stephen Crane this probably won't be understandable.

A simple, still-more-to-do life counter for Magic: the Gathering.

From 2011 to July 2015, I worked at Symmetri Marketing in Chicago as a developer. I had a hand in, or built myself, over 20 websites, all in drupal - with a handful of others in .NET platforms. In the majority of these sites I was the front-end developer, the back end developer, and in all cases, the CMS architect.

Panor is a free color-matching game released on the google play app market. 

For the holiday season in 2013, Symmetri decided they wanted something a little different than a holiday card. They challenged me to create a quick web game. The result was a simple shooting game in which you try to knock ornaments off a reindeer's antlers.

This is a very, very short screenplay that came from a playwriting class at EIU. It stars two old Ultima Online friends and a fictional talking rat (well, real enough in this story).

Thy Dunjon Quest is a project I periodically work on, with the intent to be on the market, ad-supported.  It's a stick-figure endless dungeon crawl that takes itself about as seriously as it sounds.

Continuing my work building more robust modules, this module also includes hooks and an admin screen. Unlike the EU Cookie Notice, this was created to meet a very specific need which did not exist in the community that I could see.

This Drupal 7 module represented several firsts for me: Making an ajax call, developing an admin configuration page for a module, defining a block via a module, and passing variables to JS from a drupal module.

Pages