Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

"The Elements of Roleplay" is an RP guide written for Ultima Online, which garnered a lot of attention and re-posting. Although it's written specifically for UO, the suggestions and advice here could certainly be applied to any pen&paper game or computer game with player-to-player roleplaying elements (the few that still exist).

For immediate release:
THEY Corp. reports a major merger between Tuesday and neighboring day, Wednesday.

From 2011 to July 2015, I worked at Symmetri Marketing in Chicago as a developer. I had a hand in, or built myself, over 20 websites, all in drupal - with a handful of others in .NET platforms. In the majority of these sites I was the front-end developer, the back end developer, and in all cases, the CMS architect.

Once, I wrote a silly letter to Nabisco after some Oreos I bought went stale. This is the letter and their lame reply. Suspiciously, Oreos started being sold in resealable packaging only a few months afterwards.

I have a fascination with poorly-drawn cats.

Quite some time ago, I interviewed God. It was an enlightening experience. We then had two follow-up interviews, all of which are included here.

A model designed in 3D Studio Max; built from a profile view on graph paper. No textures; just rendered with lighting.

A bench free-handed in 3D Studio Max. A simple granite texture has been applied with, I believe, a bump map. Rendered with one light.

I have OCD. All the OCD.  There's only so many magic sleeves in the world (heaven forbid you play a magic deck without them) and only so long before I get tired of a deck and take it apart.  If it was especially tasty, I'll write it down first.

Sometimes I think I'm an architect. In a video game. Throw a little more OCD on the fire.  I take screenshots of houses I've designed in UO.

In 2001 or 2002, Ultima Online's unique volunteer program consisting of Seers, Counselors, Troubadors, and new player advisors (whose exact titles are eluding me!) was canceled. These were players working for free to help the game including running quests (like a dungeon master in D&D) and helping - by hand - new players adjust to the game. I interviewed one of the seers shortly after the program was terminated.

An award-winning essay about the Blue Hotel and its undertones of Tolstoy vs. Darwinism and the East vs. the West. If you haven't read Stephen Crane this probably won't be understandable.

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