Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

For the holiday season in 2013, Symmetri decided they wanted something a little different than a holiday card. They challenged me to create a quick web game. The result was a simple shooting game in which you try to knock ornaments off a reindeer's antlers.

This simple, no-frills version of Minesweeper is an android application built, somewhat clumsily, with HTML and JS using HTML tables.

"The Elements of Roleplay" is an RP guide written for Ultima Online, which garnered a lot of attention and re-posting. Although it's written specifically for UO, the suggestions and advice here could certainly be applied to any pen&paper game or computer game with player-to-player roleplaying elements (the few that still exist).

A sort of convoluted screenplay about an immigrant, God and Satan's arguments over who people blame for what, and a 23-year-old's half baked statement about terrorism. It won some made-up classroom awards tho, so I'm sure it could be an oscar-winning movie someday!

Thy Dunjon Quest is a project I periodically work on, with the intent to be on the market, ad-supported.  It's a stick-figure endless dungeon crawl that takes itself about as seriously as it sounds.

The snarky toast I gave at my brother's wedding.

I have OCD. All the OCD.  There's only so many magic sleeves in the world (heaven forbid you play a magic deck without them) and only so long before I get tired of a deck and take it apart.  If it was especially tasty, I'll write it down first.

A chair designed in 3D Studio Max, built off a sketch which was loosely based on some chairs in a Barnes & Noble. Rendered with lighting

Once, I wrote a silly letter to Nabisco after some Oreos I bought went stale. This is the letter and their lame reply. Suspiciously, Oreos started being sold in resealable packaging only a few months afterwards.

A sample card from a game, "Thy Dunjon Quest". The illustration is by a friend, the rest was done in Photoshop CS5 by myself.

A free-form tree built in 3D Studio Max. One of the last models I built, this one has some texture work along with 2D planes with leaves to create the illusion of full foliage.

Sometimes I can be a little OCD.  I created a database of legendary creatures I own from Magic: the Gathering.  If you're me, I'm sure you'll find it useful.  If you're not me.. I mean.. go ahead and look at anyway?

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