Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

A UO player whose character was "Rok Hagor" interviewed me one evening. It was.. uh, real?

For immediate release:
THEY Corp. reports a major merger between Tuesday and neighboring day, Wednesday.

The snarky toast I gave at my brother's wedding.

ABT, or "As Britannia Turns", was a soap opera set in Ultima Online (specifically, Great Lakes). Featuring fictional characters based on real life players' own fictional characters, it's only surpassed in meta-y-ness by a novella in the personal section called 'The Undiscovered Facet'. There's about 36 episodes, written between 2000 and, perhaps, 2004-ish.

An award-winning essay about the Blue Hotel and its undertones of Tolstoy vs. Darwinism and the East vs. the West. If you haven't read Stephen Crane this probably won't be understandable.

Representing the last module I wrote while I worked for Symmetri Marketing, this module attempts to provide a site-wide solution to a problem that arose after Google Analytics switched to Universal Analytics: How to capture campaign parameters and save it with webform submissions.

Thy Dunjon Quest is a project I periodically work on, with the intent to be on the market, ad-supported.  It's a stick-figure endless dungeon crawl that takes itself about as seriously as it sounds.

This Drupal 7 module represented several firsts for me: Making an ajax call, developing an admin configuration page for a module, defining a block via a module, and passing variables to JS from a drupal module.

The longest piece I've written that I've felt compelled to share; the Undiscovered Facet is a fictional world set inside another fictional world (the computer game, Ultima Online). Featuring fictionalized versions of other real players' fictional characters, this novella is so meta, you'll think google bots wrote it.

A sample card from a game, "Thy Dunjon Quest". The illustration is by a friend, the rest was done in Photoshop CS5 by myself.

For the holiday season in 2013, Symmetri decided they wanted something a little different than a holiday card. They challenged me to create a quick web game. The result was a simple shooting game in which you try to knock ornaments off a reindeer's antlers.

Sometimes I think I'm an architect. In a video game. Throw a little more OCD on the fire.  I take screenshots of houses I've designed in UO.

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