Redlow.net

Welcome to redlow.net, an ancient place of power birthed from the remains of an abandoned roman internet super highway. A site so antique, it's everything and nothing at once. Once in a blue moon I might update a thing.

A friend challenged anyone to turn up a Singularity story (machines achieve sentience) that relied on no cliches. I totally misunderstood what he was talking about, but wrote this story anyway. It's about a PI investigating a crime in the not-too-distant future in my hometown, Chicago.

A poem about a former love interest, who shall remain safely anonymous. Although it sounds abstract, each line has specific meaning.

From 2011 to July 2015, I worked at Symmetri Marketing in Chicago as a developer. I had a hand in, or built myself, over 20 websites, all in drupal - with a handful of others in .NET platforms. In the majority of these sites I was the front-end developer, the back end developer, and in all cases, the CMS architect.

Sometimes I can be a little OCD.  I created a database of legendary creatures I own from Magic: the Gathering.  If you're me, I'm sure you'll find it useful.  If you're not me.. I mean.. go ahead and look at anyway?

This simple, no-frills version of Minesweeper is an android application built, somewhat clumsily, with HTML and JS using HTML tables.

For the holiday season in 2013, Symmetri decided they wanted something a little different than a holiday card. They challenged me to create a quick web game. The result was a simple shooting game in which you try to knock ornaments off a reindeer's antlers.

An award-winning essay about the Blue Hotel and its undertones of Tolstoy vs. Darwinism and the East vs. the West. If you haven't read Stephen Crane this probably won't be understandable.

The longest piece I've written that I've felt compelled to share; the Undiscovered Facet is a fictional world set inside another fictional world (the computer game, Ultima Online). Featuring fictionalized versions of other real players' fictional characters, this novella is so meta, you'll think google bots wrote it.

A Koi pond bridge free-handed in 3D Studio Max. A simple texture has been applied; no bump map or any other kind of layer. Rendered with lighting.

Once, around 2009-2010, I ran a private Ultima Online server. Although it's been offline for several years, I keep the "patch" file notes here for my own reference and for anyone else with an interest in running it or their own.

This is a very, very short screenplay that came from a playwriting class at EIU. It stars two old Ultima Online friends and a fictional talking rat (well, real enough in this story).

Some amusing graphics and diagrams from, ohh, before you were born.

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